The Television Industry and Its Technologies: From Studio to Screen
- Michael Demb

- Nov 6, 2025
- 6 min read
Updated: Jan 5
Introduction
I have been preparing this presentation for a long time, trying to make it both technical and accessible to a general audience. I have worked in the television industry for more than sixteen years, starting in digital video and even earlier in security video systems in Israel. Over this time, I’ve been involved with television from both a technical and a business standpoint. Currently, I work in product management at an Israeli company, and previously, I spent thirteen years at an American firm specializing in video signal monitoring and quality assurance.
Today, I want to take you behind the scenes of television—to explain how a video signal travels all the way from the “glass of the camera” to the “glass of your screen,” whether that screen is a 70-inch TV or the display of your phone.
1. A Brief History of Television
Television has gone through several technological revolutions:
The Analog Era – Early television signals were purely analog.
The Digital Transition – The shift to digital broadcasting was revolutionary. Digital signals not only improved image quality but also enabled the transmission of multiple audio channels and additional data (metadata, subtitles, program guides, etc.).
The HD Revolution – The introduction of High Definition (HD) brought sharper, more detailed pictures and became the global standard.
The Streaming Revolution – Today, we are in the midst of another transformation: from traditional broadcast and cable to IP-based streaming, which allows video delivery anywhere, anytime, to any device.
2. Television as a Socio-Political Phenomenon
Television is not only technology—it’s also shaped by business and politics.
For example, in the 1970s, Israel did not have color TV broadcasts for political and economic reasons. When citizens began watching color broadcasts from neighboring countries, the Israeli government introduced a “color killer” system that stripped color from imported signals, forcing viewers to see them in black-and-white. Resourceful engineers quickly created devices that restored the color—an early example of the tension between regulation and innovation.
Similar dynamics still exist. For instance, Brazil adopted its own variant of the digital broadcast standard (ISDB-Tb), diverging from the rest of the world partly to maintain control over domestic broadcasting and viewer data.
3. The Forms of Television
Television today exists in multiple forms:
Live TV (Real-Time Broadcasts) – Events like sports or news, broadcast as they happen, with only seconds of delay.
Linear TV – Scheduled programming transmitted continuously (like traditional cable channels). Viewers can’t choose what plays next.
Video-on-Demand (VOD) – Services like Netflix, where viewers select exactly what and when to watch.
FAST Channels (Free Ad-Supported Streaming TV) – Emerging platforms offering continuous “live” streams of curated content supported by ads (e.g., Samsung TV Plus, Pluto TV).
4. From Camera to Screen: The Broadcast Chain
Let’s trace the journey of a video signal from capture to your home.
A. The Studio
Modern TV studios are marvels of engineering:
LED video walls have replaced traditional green screens, allowing real-time virtual environments that can change instantly between programs.
Lighting is carefully controlled to ensure consistency and eliminate shadows.
Cameras are digitally synchronized with sensors that track position and angle, enabling virtual background rendering and AR graphics.
For example, Fox Sports and CBC use massive LED stages where anchors can appear to stand inside virtual stadiums. The same technology was used for films like Barbie and The Mandalorian, shot on LED “volumes.”
B. The Control Room (Production Control)
Behind the studio is the control room, where producers, directors, and operators mix live feeds from multiple cameras, balance audio, and insert graphics, replays, and transitions—all in real time.
Latency (delay) between a live event and what you see on your screen is typically 20–40 seconds, depending on processing and ad insertion. Low-latency workflows can reduce this to just 5 seconds.
C. OB Vans (Outside Broadcasting Units)
When there is no studio on site—such as at a sports stadium—broadcasters use OB trucks: mobile control rooms filled with servers, mixers, monitors, and network equipment. Each truck can host up to 90 monitors, powerful routers, and redundant power supplies. Modern OB units use fiber or IP links rather than satellites to transmit live feeds.
D. The Master Control Room (MCR)
After production, all program feeds go to a central Master Control Room, which supervises multiple channels. Here, engineers ensure signal integrity, add subtitles, metadata, and station branding, and prepare content for distribution via cable, satellite, or the internet.
The MCR is where my company’s systems are often used for video and audio signal monitoring—ensuring quality and compliance before the signal goes to air.
5. Core Components of TV Production
Cameras – Sony and Panasonic dominate professional broadcasting.
Audio – Dozens of microphones capture every nuance of the environment. Synchronization between audio and video is critical; even a 60-millisecond mismatch (lip-sync error) becomes perceptible.
Lighting – Uniform lighting ensures consistent color and contrast.
Timing & Synchronization – Systems like PTP (Precision Time Protocol) or Blackburst/Word Clock maintain sub-microsecond sync between all equipment.
6. Signal Transmission Standards
From Analog to Digital
Composite Video (RCA connectors) – the classic yellow-white-red plugs.
SDI (Serial Digital Interface) – bundled digital video and audio over coax cable.
SMPTE ST 2110 – modern IP-based standard transmitting uncompressed video, audio, and metadata over Ethernet networks.
HDMI – used only for consumer monitors, not for professional contribution links.
Routers and Switchers
All incoming video sources are routed through large matrix switchers—today increasingly IP-based—to direct each signal to its required destination.
7. Understanding Video Parameters
Aspect Ratio: 16:9 (modern) vs. 4:3 (legacy)
Frame Rate: Europe uses 25 or 50 fps (due to 50 Hz power); North America uses 30 or 60 fps.
Resolution:
SD – 480p (NTSC) or 576p (PAL)
HD – 720p, 1080i/p
UHD/4K – 3840×2160
8K – 7680×4320 (rare, used mainly for demos and cinema)
Color Space & HDR:
HDR (High Dynamic Range) greatly enhances contrast and color depth.
OLED displays excel because black pixels emit no light, producing perfect contrast.
HDR (e.g., HDR10, Dolby Vision) has more impact on perceived quality than resolution beyond 4K.
8. Compression and Codecs
Raw HD video = ~3 Gb/s—impossible to stream.
Compression algorithms reduce this using spatial and temporal prediction:
MPEG-2 – legacy digital TV standard.
H.264/AVC – dominant for HD.
H.265/HEVC – efficient for 4K.
AV1 & VVC – next-generation codecs improving compression by 30–50%.
Typical consumer streams: 5–12 Mb/s for HD, 15–25 Mb/s for 4K.
9. Metadata and Accessibility
Metadata enriches the signal:
Closed Captions & Subtitles (EIA-608/708 in North America, DVB-Sub in Europe).
Program Guides (EPG) and Ad Markers (SCTE-35/104).
Accessibility data for the hearing impaired—mandatory in many countries.
Audio Formats: From stereo (2.0) to surround (5.1) and even object-based formats like Dolby Atmos.
10. Signal Distribution Methods
Over-the-Air (Broadcast) – Still common; now fully digital (ATSC 3.0 in North America, DVB-T2 in Europe, ISDB-T in Latin America).
Cable & IPTV – via coax or fiber; the “set-top box” (named because it literally sat on top of the TV).
Satellite – Vital in regions with poor terrestrial infrastructure (e.g., Latin America).
Streaming – The fastest-growing method, using standard web protocols (HTTP).
11. Streaming Technologies Explained
Streaming relies on HTTP-based adaptive bitrate delivery, mainly through two standards:
HLS (HTTP Live Streaming) – developed by Apple.
MPEG-DASH – an open, cross-platform standard.
The same video is encoded at multiple bitrates (e.g., 1080p, 720p, 480p). The player automatically switches quality depending on internet speed, ensuring continuous playback even with bandwidth fluctuations.
Segments are typically 2–6 seconds long, delivered as tiny files downloaded in sequence.
Latency can vary from 5–30 seconds, but “low-latency HLS/DASH” now brings it close to real time.
12. Business Models and Advertising
Television is a massive industry—worth over $220 billion annually from advertising alone.
Monetization Models
Subscription (SVOD) – e.g., Netflix, Disney+.
Advertising-Supported (AVOD) – free, ad-based content (YouTube, Pluto TV).
FAST Channels – continuous ad-supported streams.
Ad Insertion
Modern ad insertion uses metadata triggers (SCTE-35 markers).
Ads may be server-side inserted (at the broadcaster) or client-side (personalized by Google/YouTube on your device). Personalized ads depend on your browsing history, location, and demographics.
13. Artificial Intelligence in TV
AI today is used for:
Speech-to-text (closed captions, translation).
Automatic metadata generation.
Content moderation and highlights extraction.
However, AI-generated video raises authenticity concerns. To combat misinformation, industry groups are developing digital signature systems to certify verified, human-produced content.
14. Trends and the Future
Higher Resolutions & Better Color – 4K, HDR, and wide color gamut (WCG).
Ultra-Low-Latency Streaming – reducing delay to under 2 seconds.
Cloud Production – replacing physical control rooms.
Virtualized Workflows – remote production using IP and software mixers.
Security & DRM – protecting premium content.
The key driver of live broadcasting remains sports. In North America, sports rights generate the majority of TV revenue. News follows, while traditional entertainment has largely moved online.
15. Major Industry Players
Broadcasters: NBC, BBC, CBC, Fox, etc.
Studios & Streamers: Disney, Netflix, Amazon Studios.
Technology Providers: Grass Valley, TAG Video Systems, Evertz, Imagine, Harmonic.
Sports Leagues: NFL, NBA, FIFA—each with its own TV networks.
Virtual Cable Providers: YouTube TV (largest in the U.S.), Hulu Live, Sling.
Distributors: Comcast, Charter Spectrum, Rogers, Bell, and others.
Average U.S. viewer watches ~4 hours of TV per day; in Latin America, even more. Streaming already accounts for around 50% of total TV consumption and continues to grow.
Conclusion
Television has evolved from bulky analog sets into a global, digital, interactive ecosystem that merges technology, art, and commerce. From the studio lights and LED walls to cloud servers and adaptive streaming algorithms, an immense amount of innovation and collaboration ensures that the viewer, wherever they are, can simply press “Play” and enjoy a seamless experience.
The next frontier—AI-assisted production, personalized experiences, and near-zero-latency delivery—will continue redefining what we call “television.”




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